Outline
This is a broad outline designed for mostly every type of TEWT I’ll hand out. If it doesn’t apply, skip it. If you don’t want to do it, change it. This is just to get you started. Ultimately, you can do whatever you want. Any special instructions particular to a contest will be clearly explained on that contests page.
1. Situation
A. Environment
1. Weather
2. Terrain
B. Enemy Forces
1. Situation (equipment, food, morale, recent activities, etc.)
2. Likely actions
C. Friendly Forces
1. Available to support you (Air, back up, fire support, extract, etc.)
2. Locally operating (forward posts, patrols in the area)
2. Mission
Task and purpose. The 5 W’s
3. Execution
A. Intent Statement
B. Concept of the Operation
1. Scheme of maneuver (overall general description of operation from time of departure to debrief in broad explanation)
C. Tasks (to squads, teams, special duties & billets, key individuals, etc.)
D. Coordinating Intructions
1. Time of departure/Time of return
2. Primary and alternate routes
3. Organization for movement
4. Actions at:
a. Danger Areas
b. Rally points
c. Security Halts
5. Actions on Enemy Contact
a. Chance contact
b. Ambushes
c. Snipers
d. Mines
e. Other
6. Actions in Objective area
a. Movement into area
b. Final Firing Position Identification and Reconnaissance
c. Movement into Final Firing Position
d. Postion/Hide Construction
e. Actions in the Postion/Hide
7. Other Considerations
a. Back-up plan (for compromise, failure, immediate aid, etc.)
b. Escape and Evasion Plans
c. Rules of Engagement
4. Administration and Logistics
A. Rations and Water
1. How much for each person
2. When to consume it
3. Where to get it (pre-mission and mid-mission)
B. Arms/ Ammo / Special Equipment
1. What types
2. Who gets what
3. How to carry it and use it
C. Uniform and Equipment Common to All
1. Level 1 – On your person
2. Level 2 – On your load bearing gear
3. Level 3 – In your backpack
D. Methods of handling captured enemy and gear
1. Enemy Prisoners of War
2. Documents
3. Equipment
5. Signal
A. Hand and Arm Signals
B. Tap Signals
C. Radio Communications
1. Units
2. Callsigns
3. Frequencies
D. Codewords

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